Theyll be really dangerous if they can go through the maps. This then allows other operations to be done to Flash. Vectoids are trying to pass the border and reach their destination to do horrible things. The main difference is between DFlash0 and DFlash1 when HSM exclusivity is enabled.Ħ) If the operation is running, you can run a suspend command sequence to halt it at a safe point. You can enable interrupts from the DMU, and this allows the CPU to monitor for certain errant behaviour without needing to poll registers.ĥ) When programming via the DMU, there isn't any real difference between DFlash and PFlash. You choose what you want the interrupt behaviour to be. You can write a clear command or reset to read at any point during a command sequence to take it back to idle, and any incorrect input in the sequence simply causes a sequence error, which can be cleared.Ĥ) This has no bearing on the flash programming. The DMU will simply wait for the next command in the sequence, so what it does depends on what you next write to it.ģ) A command sequence can be interrupted. You do not need to disable interrupts to program the flash.Ģ) Depends on whether your interrupt handler does something to the flash controller (DMU). But if you suggest otherwise, then is there any practical solution?ġ) Interrupts are handled by separate parts of the device and run independently from each other. The solution? Of course if Flash command cycles for DFLASH can be interrupted then there was no problem to begin with. Task at some point starts writing or erasing some DFLASH memory region. Requirement is that PWM must under no circumstance stop and must always be running. RTOS running on core0 with one task and one hardware generated PWM (real case many tasks and many interrupts are used). Any other thing we should know about when working with Flash? Is there any, and if what, difference regarding interrupt state between PFLASH and DFLASH?Ħ. Platform Web browser Walkthrough Controls Press left mouse button to choose and place towers. Release Date June 2007 Developer Vector TD was developed by David Scott. ![]() Place your towers strategically and eliminate the incoming enemies. ![]() After command is issued to Flash can interrupts be immediately re-enabled? Meaning even before erase or write has completely finished.ĥ. Vector TD is a vector-themed tower defense game. Can the command sequence be interrupted under any case or must it be completely uninterrupted? Same for PFLASH and DFLASH?Ĥ. What happens if some interrupt is triggered and serviced while writing to Flash command register?ģ. When sending commands such as IfxFlash_enterPageMode(), IfxFlash_eraseMultipleSectors(), IfxFlash_loadPage() or IfxFlash_writePage() is it _neccessary_ or _desirable_ to have interrupts disabled?Ģ. We are interested in writing, erasing and reading from it and have few questions regarding these operations.ġ.
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